Monday, June 30, 2008

Diablo 3 suggestions

I'm aware that the game has only been shown for 20 minutes and not many details have been revealed but this is something I'd still like to discuss, so here are my annoyances and ideas for Diablo 3

- Darken the environment and compare it to the current build, take the best aspects of both and create a middle ground. e.g The mystical looking water in the current build and the great looking endless dark pits from the darker style get mixed.

- Revert back to the old inventory system, It is nostalgic and unique though the new block system could easily stay for use in the stash however since it was said to be near infinite or something like that.

- The colours seem to washed out and it would be nice if they were more vivid.

- The lightning enchants aura seems excessive to the point where it looks like the barbarian is holding a glowing orb of doom rather than a small axe.

- The textures lack the detail which an entry into this series requires, though I accept this may be a performance issue rather than a choice.

- An option have have the UI cover the entire bottom of the screen would be a nice addition. I have a small computer screen.

- Perhaps a few beards, faces, hair or tattoos to give some character distinction this doesn't have to be excessively detailed, but every bit helps.

- Fire looking like Fire. This is down in some places but not in others. Fire Bomb isn't really all that fiery.

- The new rune names are bland as anything, bring back the old mystical sounding ones, minor power ruin reminds me of Guild Wars(yuk).

- Return to the old colour scheme for rare items, Unless you've added some new UBER tier which is purple it shouldn't need to change.

- The ghoul attack was amazing until I heard them sounding like Gnolls dying in WoW, this is not cool.

- Statistics such as strength and energy need to have a larger effect on your characters performance since energy is very neglected by magic classes and strength stops once you can equip the armor and weapon you'd like.

- The Stamina bar is gone which seems to reflect the more linear feel of D3, Perhaps this could be brought back if the maps become larger in scale? Which would be nice.

- Witch Doctor swarms eating skeletons down to the bone? I don't think so.

- The Witch doctors excessively poor posture seems very odd amongst all the rest of the classes through Diablo history and even in comparison to his female counter part, the added character is nice but lets not go overboard.

- Some more epic death animations, the siege breakers head bite is amazing but it'd be great if he could impale you upon his large middle hand spike or stomp you to death, this would add to replayablity as well.

- Fading blood splatters on characters would look great, the start of the demo where the barbarian has no armor is a great example of how this would add to the game, why is he so clean after pummeling blood everywhere?

- The new mana pool is very cool, perhaps this could deepen in colour as the pool becomes larger over your levels? The same to health starting off pale and shifting blood red after more Vitality?

- The Barbarians Hammer doesn't give a Heavy Dull Thud! When it's swung, in fact I couldn't tell it apart from the small axes, Large Blunt Hammer needs more THUD!

- A larger weapon should send an enemy flying on death, and have innate knock back on smaller foes, the larger and slower the weapon and the stronger the wielder the larger the effect. I saw the odd knock back upon death but not often enough to be believable. This applies to the siege engine of hell as well, he should have a strike that sends even the barbarian reeling if not flying, nothing wrong with a combo but these strikes are HEAVY!

- The mutilated corpses ain't very mutilated, compare to the dead rogues in D2, blood on the dead? OH NOES!

- Wall of zombies appears to act much more like Fire Wall than an actual combative wall, as in enemies just run into it and die, very odd.

- Weapons should sound more brutal with higher strength and spells become flashier with more Energy? Or with higher ranks in the skill/mastery?

- The barbarians jumps are far too graceful and light, leaps in D2 had the feel of a mountain of muscle trying to lift into the air and absorb the huge impact upon landing, Don't forget he's wearing plate armour!

- Lets have skeleton archers not look like a cartoon creation. The hunch, the hood and the overexaggerated firing movements do nothing for them.

- Cain seems very unfazed by his guards head being smashed in by 2 giant maces! Perhaps even a tiny AH!?

- Fading Corpses should be an option.

- Sets were often quite easily overshadowed by uniques, having more powerful and customizable sets would be nice, perhaps one that gives you tyrael style wings ;).

- Stone Of Jordan, or rare ruins is no basis for an economy, gold needs to have more value than was seen in D2.

- MORE RAINBOWS AND BUNNIES!

No comments: